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ctz's gamedev blog
Game-related development by ctz
Friday, 29 April 2011
Anagramic
My first game for android -- I went for something simple that I could finish.
See it on the Android Market.
See it on the Android Market.
British GS Mk. V AT Mine
BF2 kit limiting
6x30 Dienstglas
FH2 patcher
This was cobbled together from xdelta3 and wxWidgets using C++. Not much to look at -- most of the detail is in the python scripts for building a patch.
BF2 crash reporting
BF2 was appallingly unstable at release, and segfaulting was its favourite hobby. I wrote a tool which wrapped the executable, noticed if it exited because of an access violation and offered to report the minidump to a central location for analysis. This analysis allowed us to fix and work around a few problems.
Written in C++ using wxWidgets.
Grappling hook
3-inch Mortar
Windpump
Operation Hyacinth
Map, including object placement, objective-based gameplay code, terrain and ground textures. Made in bf2editor, with lighting in 3dsmax9.
Based on an LRDG raid on Barce as part of Operation Agreement.
(note: released version heavily improved and reworked by Lobo@fhmod)
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